Version: 2020.1
언어: 한국어

UploadHandlerFile

class in UnityEngine.Networking

/

다음으로부터 상속:Networking.UploadHandler

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설명

A specialized UploadHandler that reads data from a given file and sends raw bytes to the server as the request body.

You can use it to send a large amount of data to the server with a low memory footprint.

using System.Collections;
using UnityEngine;
using UnityEngine.Networking;

public class UHFileSample : MonoBehaviour { void Start() { StartCoroutine(UploadFileData()); }

IEnumerator UploadFileData() { using (var uwr = new UnityWebRequest("http://yourwebsite.com/upload", UnityWebRequest.kHttpVerbPUT)) { uwr.uploadHandler = new UploadHandlerFile("/path/to/file"); yield return uwr.SendWebRequest(); if (uwr.result != UnityWebRequest.Result.Success) Debug.LogError(uwr.error); else { // file data successfully sent } } } }

생성자

UploadHandlerFileCreate a new upload handler to send data from the given file to the server.

상속된 멤버

변수

contentTypeDetermines the default Content-Type header which will be transmitted with the outbound HTTP request.
dataThe raw data which will be transmitted to the remote server as body data. (Read Only)
progressReturns the proportion of data uploaded to the remote server compared to the total amount of data to upload. (Read Only)

Public 함수

DisposeSignals that this UploadHandler is no longer being used, and should clean up any resources it is using.