Version: 2020.1
언어: 한국어


매뉴얼로 전환
public void SetTextureScale (string name, Vector2 value);
public void SetTextureScale (int nameID, Vector2 value);


nameID Property name ID, use Shader.PropertyToID to get it.
name Property name, e.g. "_MainTex".
value Texture placement scale.


Sets the placement scale of texture propertyName.

using UnityEngine;

public class Example : MonoBehaviour { // Scroll main texture based on time

float scrollSpeed = 0.5f; Renderer rend;

void Start() { rend = GetComponent<Renderer> (); }

void Update() { // Animates main texture scale in a funky way! float scaleX = Mathf.Cos(Time.time) * 0.5f + 1; float scaleY = Mathf.Sin(Time.time) * 0.5f + 1; rend.material.SetTextureScale("_MainTex", new Vector2(scaleX, scaleY)); } }