Version: 2020.1
언어: 한국어
public static int NameToLayer (string layerName);

설명

Given a layer name, returns the layer index as defined by either a Builtin or a User Layer in the Tags and Layers manager.

Returns -1 if not found.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Debug.Log(LayerMask.NameToLayer("TransparentFX")); } }