Version: 2020.1
언어: 한국어
Experimental: this API is experimental and might be changed or removed in the future.

SpriteImportData.outline

매뉴얼로 전환
public List<Vector2[]> outline ;

설명

Sprite Asset creation uses this outline when it generates the Mesh for the Sprite. If this is not given, SpriteImportData.tesselationDetail will be used to determine the mesh detail.


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