Version: 2020.1
언어: 한국어
public static float Slider (Rect position, float value, float leftValue, float rightValue);
public static float Slider (Rect position, string label, float value, float leftValue, float rightValue);
public static float Slider (Rect position, GUIContent label, float value, float leftValue, float rightValue);

파라미터

position Rectangle on the screen to use for the slider.
label Optional label in front of the slider.
value The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.

반환

float The value that has been set by the user.

설명

Makes a slider the user can drag to change a value between a min and a max.


Slider in an Editor Window.

using UnityEngine;
using UnityEditor;

// Editor script that lets you scale the selected GameObject between 1 and 100

class EditorGUISlider : EditorWindow { float scale = 1.0f;

[MenuItem("Examples/EditorGUI Slider usage")] static void Init() { var window = GetWindow<EditorGUISlider>(); window.position = new Rect(0, 0, 150, 30); window.Show(); }

void OnGUI() { scale = EditorGUI.Slider(new Rect(5, 5, 150, 20), scale, 1, 100); }

void OnInspectorUpdate() { if (Selection.activeTransform) { Selection.activeTransform.localScale = new Vector3(scale, scale, scale); } } }

public static void Slider (Rect position, SerializedProperty property, float leftValue, float rightValue);
public static void Slider (Rect position, SerializedProperty property, float leftValue, float rightValue, string label);
public static void Slider (Rect position, SerializedProperty property, float leftValue, float rightValue, GUIContent label);

파라미터

position Rectangle on the screen to use for the slider.
label Optional label in front of the slider.
property The value the slider shows. This determines the position of the draggable thumb.
leftValue The value at the left end of the slider.
rightValue The value at the right end of the slider.

설명

Makes a slider the user can drag to change a value between a min and a max.