Version: 2020.1
언어: 한국어

Camera.targetTexture

매뉴얼로 전환
public RenderTexture targetTexture ;

설명

Destination render texture.

Usually cameras render directly to screen, but for some effects it is useful to make a camera render into a texture. This is done by creating a RenderTexture object and setting it as targetTexture on the camera. The camera will then render into that texture.

When targetTexture is null, camera renders to screen.

When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored.

It is also possible to make camera render into separate RenderBuffers, or into multiple textures at once, using SetTargetBuffers function.

See Also: RenderTexture, SetTargetBuffers.