Version: 2020.1
언어: 한국어
public static string ValidateMoveAsset (string oldPath, string newPath);

파라미터

oldPath The path where the asset currently resides.
newPath The path which the asset should be moved to.

반환

string An empty string if the asset can be moved, otherwise an error message.

설명

Checks if an asset file can be moved from one folder to another. (Without actually moving the file).

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

See Also: AssetDatabase.MoveAsset.

using UnityEditor;
using UnityEngine;

public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/MoveWithValidate")] public static void MoveWithValidate() { for (var i = 0; i < 5; i++) { var oldPath = $"Assets/Textures/Building/BuildingTexture{i}.png"; var newPath = $"Assets/Textures/Construction/BuildingTexture{i}.png"; var moveResult = AssetDatabase.ValidateMoveAsset(oldPath, newPath);

if (moveResult == "") AssetDatabase.MoveAsset(oldPath, newPath); else Debug.LogError($"Couldn't move {oldPath} because {moveResult}"); } } }