Version: 2020.1
언어: 한국어
public static Analytics.AnalyticsResult CustomEvent (string customEventName, IDictionary<string,object> eventData);

파라미터

customEventName Name of custom event. Name cannot include the prefix "unity." - This is a reserved keyword.
eventData Additional parameters sent to Unity Analytics at the time the custom event was triggered. Dictionary key cannot include the prefix "unity." - This is a reserved keyword.

설명

Custom Events (optional).

Unity Analytics allows you to track specific events within your game. By configuring a series of Custom Events within your game, you can create your own Funnel Analysis to observe your players' game behavior. Good places to put custom events include: milestones, new levels, Scene transitions, etc.

In addition to tracking custom events, Unity Analytics also allows you to pass in custom dimensions (dictionary) relating to the event. These custom dimensions are primarily useful to know additional specifications about the user at the time the custom event was reached.

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Analytics;

public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver() { int totalPotions = 5; int totalCoins = 100; Analytics.CustomEvent("gameOver", new Dictionary<string, object> { { "potions", totalPotions }, { "coins", totalCoins } }); } }

public static Analytics.AnalyticsResult CustomEvent (string customEventName);

설명

Custom Events (optional).

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Analytics;

public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver() { Analytics.CustomEvent("gameOver"); } }

public static Analytics.AnalyticsResult CustomEvent (string customEventName, Vector3 position);

설명

Custom Events (optional).

using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Analytics;

public class GameLoginMonoBehaviour : MonoBehaviour { public void OnGameOver(Vector3 v) { Analytics.CustomEvent("gameOver", v); } }