CommandBuffer.SetRayTracingShaderPass

매뉴얼로 전환
public void SetRayTracingShaderPass (Experimental.Rendering.RayTracingShader rayTracingShader, string passName);

파라미터

RayTracingShaderThe RayTracingShader to use.
passNameName of the pass to be used.

설명

Adds a command to set the pass for the RayTracingShader to be used.