In resolution scaling mode, this factor is used to multiply with the target Fixed DPI specified to get the actual Fixed DPI to use for this quality setting.
See Also: Multi-Resolution UI, Quality Settings.
using UnityEngine;
public class StartupExampleScript : MonoBehaviour { void Start() { // Set the target Fixed DPI for this quality setting to be half of the default. QualitySettings.resolutionScalingFixedDPIFactor = 0.5f; } }
See Also: Quality Settings.
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