The angle of an arc that defines the surface of the platform centered of the local 'up' of the effector.
Any collision normal with an angle within this arc is never considered for one-way whereas everything outside this arc is considered for one-way.
The default defines an arc that includes collisions from the local horizontal to the local vertical. If collisions with the local vertical sides are not required then you can reduce the arc by a few degrees.
Setting the arc to its maximum of 360 degrees results in all collision normals being the surface therefore no one-way can occur. Setting the arc to its minimum of 0 degrees results in all collision normals being considered outside the surface therefore everything is considered for the optional one-way behaviour.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.