public static Collider2D OverlapCapsule (Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, int layerMask= DefaultRaycastLayers, float minDepth= -Mathf.Infinity, float maxDepth= Mathf.Infinity);

파라미터

pointThe center of the capsule.
sizeThe size of the capsule.
directionThe direction of the capsule.
angleThe angle of the capsule.
layerMaskFilter to check objects only on specific layers.
minDepthOnly include objects with a Z coordinate (depth) greater than this value.
maxDepthOnly include objects with a Z coordinate (depth) less than this value.

반환

Collider2D The collider overlapping the capsule.

설명

Checks if a collider falls within a capsule area.

The capsule is defined by its center coordinate in world space, its size, direction and angle. The optional layerMask allows the test to check only for objects on specific layers.

Although the Z axis is not relevant for rendering or collisions in 2D, you can use the minDepth and maxDepth parameters to filter objects based on their Z coordinate. If more than one collider falls within the capsule then the one returned will be the one with the lowest Z coordinate value. Null is returned if there are no colliders in the box.

See Also: OverlapCapsule, OverlapCapsuleAll, OverlapCapsuleNonAlloc.


public static int OverlapCapsule (Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, ContactFilter2D contactFilter, Collider2D[] results);

파라미터

pointThe center of the capsule.
sizeThe size of the capsule.
directionThe direction of the capsule.
angleThe angle of the capsule.
contactFilterThe contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.
resultsThe array to receive results. The size of the array determines the maximum number of results that can be returned.

반환

int Returns the number of results placed in the results array.

설명

Checks if a collider falls within a capsule area.

The capsule is defined by its center coordinate in world space, its size, direction and angle.

This function returns the number of colliders found and places those colliders in the results array. The results can also be filtered by the contactFilter. Note that filtering by normal angle is not available for overlap functions.


public static int OverlapCapsule (Vector2 point, Vector2 size, CapsuleDirection2D direction, float angle, ContactFilter2D contactFilter, List<Collider2D> results);

파라미터

pointThe center of the capsule.
sizeThe size of the capsule.
directionThe direction of the capsule.
angleThe angle of the capsule.
contactFilterThe contact filter used to filter the results differently, such as by layer mask, Z depth. Note that normal angle is not used for overlap testing.
resultsThe list to receive results.

반환

int Returns the number of results placed in the results list.

설명

Checks if a Collider falls within a capsule area.

The capsule is defined by its center coordinate in world space, its size, direction and angle.

The integer return value is the number of results written into the results list. The results list will be resized if it doesn't contain enough elements to report all the results. This prevents memory from being allocated for results when the results list does not need to be resized, and improves garbage collection performance when the query is performed frequently.

The results can also be filtered by the contactFilter.

Note that filtering by normal angle is not available for overlap functions.