public void SetVector (string name, Vector4 value);
public void SetVector (int nameID, Vector4 value);


nameThe name of the property.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
valueThe Vector4 value to set.


Set a vector property.

Adds a property to the block. If a vector property with the given name already exists, the old value is replaced. If the property is previously added using SetColor, the value is automatically converted to active color space as if ::SetColor is called.

See Also: SetColor, SetMatrix, SetFloat, SetTexture.