public void SetFloat (string name, float value);
public void SetFloat (int nameID, float value);


nameThe name of the property.
nameIDThe name ID of the property retrieved by Shader.PropertyToID.
valueThe float value to set.


Set a float property.

Adds a property to the block. If a float property with the given name already exists, the old value is replaced.

See Also: SetColor, SetVector, SetMatrix, SetTexture.