public static string PasswordField (Rect position, string password, char maskChar);
public static string PasswordField (Rect position, string password, char maskChar, int maxLength);
public static string PasswordField (Rect position, string password, char maskChar, GUIStyle style);
public static string PasswordField (Rect position, string password, char maskChar, int maxLength, GUIStyle style);

파라미터

positionRectangle on the screen to use for the text field.
passwordPassword to edit. The return value of this function should be assigned back to the string as shown in the example.
maskCharCharacter to mask the password with.
maxLengthThe maximum length of the string. If left out, the user can type for ever and ever.
styleThe style to use. If left out, the textField style from the current GUISkin is used.

반환

string The edited password.

설명

Make a text field where the user can enter a password.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string passwordToEdit = "My Password";

void OnGUI() { passwordToEdit = GUI.PasswordField(new Rect(10, 10, 200, 20), passwordToEdit, "*"[0], 25); } }