public static void RGBToHSV (Color rgbColor, out float H, out float S, out float V);


rgbColorAn input color.
HOutput variable for hue.
SOutput variable for saturation.
VOutput variable for value.


Calculates the hue, saturation and value of an RGB input color.

The H, S, and V are output in the range 0.0 to 1.0.

using UnityEngine;

// Display an RGBA as an HSV

public class ExampleScript : MonoBehaviour { void Start() { float H, S, V;

Color.RGBToHSV(new Color(0.9f, 0.7f, 0.1f, 1.0F), out H, out S, out V); Debug.Log("H: " + H + " S: " + S + " V: " + V); } }