여러 물리 씬을 사용하여 복잡한 물리 컨텍스트를 관리하거나 해결할 수 있습니다. 특히 메인 씬과 다른 물리 프로퍼티를 사용하여 독립적인 씬을 생성하고 설정할 수 있습니다.
일반적으로 다중 씬 편집을 사용하여 여러 개의 씬을 생성할 수 있습니다(스크립트를 통해 인스턴스화할 수도 있음). 하지만 Unity 스크립팅 API를 사용하여 런타임 시 독립적인 물리 씬을 사용해야 합니다.
더 정확하게 말하자면, 예상되는 물리 결과를 얻기 위해 각 개별 물리 씬에 대해 최소한 다음의 작업을 처리하는 스크립트를 작성해야 합니다.
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