매뉴얼
스크립팅 API
unity3d.com
Version:
2019.3
2023.2
2023.1
2022.3
2022.2
2022.1
2021.3
2021.2
2021.1
2020.3
2020.2
2020.1
2019.4
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
5.6
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Supported
Legacy
매뉴얼
스크립팅 API
언어:
한국어
English
中文
日本語
한국어
스크립팅 API
Version:
2019.3
2023.2
2023.1
2022.3
2022.2
2022.1
2021.3
2021.2
2021.1
2020.3
2020.2
2020.1
2019.4
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
5.6
Versions with this page:
Versions without this page:
Supported
Legacy
PlayMode
enumeration
매뉴얼로 전환
설명
Used by
Animation.Play
function.
변수
StopSameLayer
Will stop all animations that were started in the same layer. This is the default when playing animations.
StopAll
Will stop all animations that were started with this component before playing.