public float brightness ;

설명

The strength of the flare.

This controls the size and brightness of the flare elements.

See Also: Lens flare component, flare assets.

using UnityEngine;

public class Example : MonoBehaviour { // Increments the strenght of the Lensflare lf when the Transform tr // gets closer to the Lens flare

public LensFlare lf; public Transform tr;

void Update() { lf.brightness = 1 / Vector3.Distance(lf.transform.position, tr.position); } }