Interface to implement if you wish to receive OnPointerDown callbacks.
Detects ongoing mouse clicks until release of the mouse button. Use IPointerUpHandler to handle the release of the mouse button.
//Attach this script to the GameObject you would like to have mouse clicks detected on //This script outputs a message to the Console when a click is currently detected or when it is released on the GameObject with this script attached
using UnityEngine; using UnityEngine.EventSystems;
public class Example : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { //Detect current clicks on the GameObject (the one with the script attached) public void OnPointerDown(PointerEventData pointerEventData) { //Output the name of the GameObject that is being clicked Debug.Log(name + "Game Object Click in Progress"); }
//Detect if clicks are no longer registering public void OnPointerUp(PointerEventData pointerEventData) { Debug.Log(name + "No longer being clicked"); } }
OnPointerDown |