public CollisionFlags collisionFlags ;

설명

What part of the capsule collided with the environment during the last CharacterController.Move call.

using UnityEngine;

public class Example : MonoBehaviour { CharacterController controller;

void Start() { controller = GetComponent<CharacterController>(); }

void Update() { if ((controller.collisionFlags &amp; CollisionFlags.Above) != 0) { print("touched the ceiling"); } } }