Mesh 클래스를 스크립트에서 사용하여 오브젝트의 메시 지오메트리에 접근하여 런타임 시점에 메시를 만들거나 수정할 수 있습니다. 이 기술은 그래픽 효과(예를 들어, 오브젝트 스트레칭 또는 스쿼시)에 유용하지만 레벨 디자인 및 최적화에도 유용할 수 있습니다. 이어지는 섹션에서는 메시가 구성되는 방법에 대한 기본적인 세부 사항에 대해 설명하고 API에 대해 알아보고 예제를 살펴봅니다.
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