CombineInstance.realtimeLightmapScaleOffset

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public Vector4 realtimeLightmapScaleOffset ;

설명

The realtime lightmap UV scale and offset applied to the Mesh.

This property sets the realtime (dynamic) lightmap UV scale and offset applied to the Mesh. It is only used when lightmapped meshes are combined.

See Also: Mesh.CombineMeshes, lightmapScaleOffset, Renderer.realtimeLightmapScaleOffset.