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public static bool HasUserAuthorizedPermission (string permission);


permissionA string representing the permission to request. For permissions which Unity has not predefined you may also manually provide the constant value obtained from the Android documentation here: such as "android.permission.READ_CONTACTS".


bool Whether the requested permission has been granted.


Check if the user has granted access to a device resource or information that requires authorization.

using UnityEngine;
using UnityEngine.Android;

public class CheckPermissionScript : MonoBehaviour { void Start() { if (Permission.HasUserAuthorizedPermission(Permission.Microphone)) Debug.Log("Microphone permission has been granted."); } }