Return a list of available devices.
This queries the system for the list of devices connected and it can be slow.
You should cache this value by keeping a copy of the result if you want to use it repeatedly.
using System.Collections;public class ExampleClass : MonoBehaviour
// Gets the list of devices and prints them to the console.
WebCamDevice devices = WebCamTexture.devices;
for (int i = 0; i < devices.Length; i++)