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public static void EndThreadProfiling ();


Frees the internal resources used by the Profiler for the thread.

Profiler allocates memory to store information about the thread. To free that memory use EndThreadProfiling. Once called, Profiler stops collecting any data on the thread.

Note: Calling this method on an internal Unity thread (such as main thread, render thread or job system threads) has no effect.

using UnityEngine;
using UnityEngine.Profiling;
using System.Threading;

public class ExampleClass : MonoBehaviour { CustomSampler sampler; void Start() { sampler = CustomSampler.Create("MyCustomSampler"); var thread = new Thread(MyThreadFunc) { IsBackground = true }; thread.Start(); }

void MyThreadFunc() { Profiler.BeginThreadProfiling("My threads", "My thread 1"); // Now samples will show up in the profiler timeline view for (int i = 0; i < 10; i++) { sampler.Begin(); // ... sampler.End(); }

// Unregister the thread before exit Profiler.EndThreadProfiling(); } }