NetworkServer.SendUnreliableToReady<MSG>(short,MSG)

매뉴얼로 전환

파라미터

msgMessage structure.
msgTypeMessage type.

반환

void Success if message is sent.

설명

Send given message structure as an unreliable message only to ready clients.

See Networking.NetworkClient.Ready.

using UnityEngine;
using UnityEngine.Networking;

public class UnreliableMessageTypes { public static short MSG_LOGIN_RESPONSE = 1000; public static short MSG_SCORE = 1005; };

public class UnreliableMessage : MessageBase { public int score; public Vector3 scorePos; }

class GameServer { public GameObject gameObject;

void SendScore(int score, Vector3 scorePos) { UnreliableMessage msg = new UnreliableMessage(); msg.score = score; msg.scorePos = scorePos;

NetworkServer.SendUnreliableToReady(gameObject, UnreliableMessageTypes.MSG_SCORE, msg); } }