Input.GetAccelerationEvent

매뉴얼로 전환
public static AccelerationEvent GetAccelerationEvent (int index);

설명

Returns specific acceleration measurement which occurred during last frame. (Does not allocate temporary variables).

using UnityEngine;

public class Example : MonoBehaviour { // Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements void Update() { Vector3 acceleration = Vector3.zero; for (var i = 0; i < Input.accelerationEventCount; ++i) { AccelerationEvent accEvent = Input.GetAccelerationEvent(i); acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }