public static Texture2D FindTexture (string name);


Get a texture from its source filename.

Checks the path of a texture.

// Simple editor window that lets you quick check a path of
// a texture in the editor.
// If the path exists then it shows a message
// else displays an error message

using UnityEngine; using UnityEditor;

public class FindTextureExample : EditorWindow { string s;

[MenuItem("Examples/Find editor texture")] static void findTextureExample() { FindTextureExample window = EditorWindow.GetWindow<FindTextureExample>(true); window.Show(); }

void OnGUI() { s = EditorGUILayout.TextField("Texture To Locate:", s);

if (GUILayout.Button("Check")) if (EditorGUIUtility.FindTexture(s)) { Debug.Log("Texture found at: " + s); } else { Debug.Log("No texture found at: " + s + ". Check your filename."); } } }

Note: This function is used for searching for editor icons only.