A random, external acceleration applied to the cloth.
Use this to simulate randomly changing forces on the cloth, such as wind turbulences waving a flag. See Also: Cloth.externalAcceleration.
using UnityEngine;
public class Example : MonoBehaviour { // Simulate wind going trough the X axis. void Start() { GetComponent<Cloth>().randomAcceleration = new Vector3(10, 0, 0); } }