런타임 시 열고 닫을 수 있는 오클루전 프리미티브를 생성하기 위해, Unity에서는 Occlusion Portals 를 사용합니다.
프로퍼티: | 기능: |
---|---|
Open | 포털이 열려 있는지를 나타냅니다(스크립팅 가능). |
Center | 오클루전 영역의 중심을 설정합니다. 디폴트는 0,0,0이며 박스의 중앙에 위치합니다. |
Size | 오클루전 영역의 크기를 정의합니다. |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.