public void SetGlobalMatrixArray (string propertyName, Matrix4x4[] values);
public void SetGlobalMatrixArray (int nameID, Matrix4x4[] values);
public void SetGlobalMatrixArray (string propertyName, List<Matrix4x4> values);
public void SetGlobalMatrixArray (int nameID, List<Matrix4x4> values);

설명

Add a "set global shader matrix array property" command.

When the command buffer will be executed, a global shader matrix array property will be set at this point. The effect is as if Shader.SetGlobalMatrixArray was called.