public void BakeMesh (Mesh mesh, bool useTransform);
public void BakeMesh (Mesh mesh, Camera camera, bool useTransform);

파라미터

meshA static mesh that will receive the snapshot of the particles.
cameraThe camera used for determining which way view space particles will face.
useTransformInclude the rotation and scale of the Transform in the baked mesh.

설명

Creates a snapshot of ParticleSystemRenderer and stores it in mesh.