public void FinishMessage ();


This fills out the size header of a message begun with StartMessage(), so that it can be send using Send() functions.

using UnityEngine;
using UnityEngine.Networking;

public class ExampleScript : MonoBehaviour { void Start() { short myMsgType = 444;

NetworkWriter writer = new NetworkWriter(); writer.StartMessage(myMsgType); writer.Write("test data"); writer.FinishMessage(); } }

See NetworkWriting for another code example.