매뉴얼
스크립팅 API
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매뉴얼
스크립팅 API
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스크립팅 API
Version:
2018.1
2020.1
2019.4
2019.3
2019.2
2019.1
2018.4
2018.3
2018.2
2018.1
2017.4
2017.3
2017.2
2017.1
5.6
Versions with this page:
Versions without this page:
Supported
Legacy
SpriteUtility
.GetSpriteUVs
매뉴얼로 전환
public static Vector2[]
GetSpriteUVs
(
Sprite
sprite
, bool
getAtlasData
);
파라미터
sprite
If
Sprite
is packed, it is possible to access data as if it was on the atlas texture.
설명
Returns the generated
Sprite
mesh uvs.