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public void SetNormalAndPosition (Vector3 inNormal, Vector3 inPoint);


inNormalThe plane's normal vector.
inPointA point that lies on the plane.


Sets a plane using a point that lies within it along with a normal to orient it.

Note that the normal must be a normalised vector.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float fieldLength; public float fieldWidth; public Plane goalLine1; public Plane goalLine2; public Plane leftSideLine; public Plane rightSideLine; void Start() { goalLine1.SetNormalAndPosition(Vector3.forward, Vector3.forward * fieldLength / 2); goalLine1.SetNormalAndPosition(-Vector3.forward, -Vector3.forward * fieldLength / 2); leftSideLine.SetNormalAndPosition(-Vector3.right, -Vector3.right * fieldWidth / 2); leftSideLine.SetNormalAndPosition(Vector3.right, Vector3.right * fieldWidth / 2); } }

See Also: Set3Points.