| start | The center of the sphere at the start of the capsule. |
| end | The center of the sphere at the end of the capsule. |
| radius | The radius of the capsule. |
| layermask | A Layer mask that is used to selectively ignore colliders when casting a capsule. |
| queryTriggerInteraction | Specifies whether this query should hit Triggers. |
Checks if any colliders overlap a capsule-shaped volume in world space.
The capsule is defined by the two spheres with radius around point1 and point2, which form the two ends of the capsule.
no example available in C#