public void Initialize (string networkAddress, int networkHostId, int networkConnectionId, Networking.HostTopology hostTopology);


hostTopologyThe topology to be used.
networkAddressThe host or IP connected to.
networkHostIdThe transport hostId for the connection.
networkConnectionIdThe transport connectionId for the connection.


This inializes the internal data structures of a NetworkConnection object, including channel buffers.

This is called by NetworkServer and NetworkClient on connection objects, but if used outside of that context, this function should be called before the connection is used.

This function can be overriden to perform additional initialization for the connection, but the base class Initialize function should always be called as it is required to setup internal state.