UnityEventTools.AddFloatPersistentListener

매뉴얼로 전환
public static void AddFloatPersistentListener (Events.UnityEventBase unityEvent, UnityAction<float> call, float argument);

파라미터

unityEventEvent to modify.
callFunction to call.
argumentArgument to use when invoking.

설명

Adds a persistent, preset call to the listener.