Versions with this page:
Versions without this page:
Add this function to a subclass to get a notification when an texture of sprite(s) has completed importing.
For Multiple sprite-mode assets each sprite will be passed in the second argument as an array of sprites.
#pragma strictclass Example extends AssetPostprocessor { function OnPostprocessSprites (texture:Texture2D , sprites:Sprite[] ) { Debug.Log("Sprites: " + sprites.Length); } function OnPostprocessTexture (texture:Texture2D) { Debug.Log("Texture2D: (" + texture.width + "x" + texture.height + ")"); }}