public static void ExportPackage (string assetPathName, string fileName);
public static void ExportPackage (string assetPathName, string fileName, ExportPackageOptions flags);
public static void ExportPackage (string[] assetPathNames, string fileName, ExportPackageOptions flags= ExportPackageOptions.Default);

설명

Exports the assets identified by assetPathNames to a unitypackage file in fileName.

See Also: ExportPackageOptions for information on how you can affect what gets exported.