path | Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder. |
systemTypeInstance | Type filter for objects returned. |
Loads an asset stored at path
in a Resources folder.
Returns the asset at path
if it can be found otherwise returns null.
Only objects of type
will be returned if this parameter is supplied.
The path
is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { // Assigns a texture named "Assets/Resources/glass" to a Plane. void Start() { GameObject go = GameObject.CreatePrimitive(PrimitiveType.Plane); var rend = go.GetComponent<Renderer>(); rend.material.mainTexture = Resources.Load("glass") as Texture; } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { // Instantiates a prefab named "enemy" located in any Resources // folder in your project's Assets folder. GameObject instance = Instantiate(Resources.Load("enemy", typeof(GameObject))) as GameObject; } }
path | Pathname of the target folder. When using the empty string (i.e., ""), the function will load the entire contents of the Resources folder. |
Loads an asset stored at path
in a Resources folder.
Returns the asset at path
if it can be found otherwise returns null.
Only objects of type T
will be returned.
The path
is relative to any Resources folder inside the Assets folder of your project, extensions must be omitted.
Note: All asset names and paths in Unity use forward slashes, paths using backslashes will not work.