public static int RaycastNonAlloc (Ray ray, RaycastHit[] results, float maxDistance= Mathf.Infinity, int layerMask= DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);

파라미터

rayThe starting point and direction of the ray.
resultsThe buffer to store the hits into.
maxDistanceThe max distance the rayhit is allowed to be from the start of the ray.
layerMaskA Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteractionSpecifies whether this query should hit Triggers.

반환

int The amount of hits stored into the results buffer.

설명

Cast a ray through the scene and store the hits into the buffer.

Like Physics.RaycastAll, but generates no garbage.


public static int RaycastNonAlloc (Vector3 origin, Vector3 direction, RaycastHit[] results, float maxDistance= Mathf.Infinity, int layermask= DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);

파라미터

originThe starting point and direction of the ray.
resultsThe buffer to store the hits into.
directionThe direction of the ray.
maxDistanceThe max distance the rayhit is allowed to be from the start of the ray.
layermaskA Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteractionSpecifies whether this query should hit Triggers.

반환

int The amount of hits stored into the results buffer.

설명

Cast a ray through the scene and store the hits into the buffer.