public static bool Linecast (Vector3 start, Vector3 end, int layerMask= DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);

파라미터

startStart point.
endEnd point.
layerMaskA Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteractionSpecifies whether this query should hit Triggers.

설명

Returns true if there is any collider intersecting the line between start and end.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform target; void Update() { if (Physics.Linecast(transform.position, target.position)) { Debug.Log("blocked"); } } }

public static bool Linecast (Vector3 start, Vector3 end, out RaycastHit hitInfo, int layerMask= DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);

파라미터

startStart point.
endEnd point.
layerMaskA Layer mask that is used to selectively ignore colliders when casting a ray.
queryTriggerInteractionSpecifies whether this query should hit Triggers.
hitInfoIf true is returned, hitInfo will contain more information about where the collider was hit. (See Also: RaycastHit).

설명

Returns true if there is any collider intersecting the line between start and end.

If true is returned, hitInfo will contain more information about where the collider was hit. (See Also: RaycastHit). Layer mask is used to selectively ignore colliders when casting a ray.