public static Color Lerp (Color a, Color b, float t);


aColor a
bColor b
tFloat for combining a and b


Linearly interpolates between colors a and b by t.

t is clamped between 0 and 1. When t is 0 returns a. When t is 1 returns b.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Color lerpedColor = Color.white; void Update() { lerpedColor = Color.Lerp(Color.white,, Mathf.PingPong(Time.time, 1)); } }

See Also: LerpUnclamped.