Subtracts one vector from another.
Subtracts each component of b from a.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { print(new Vector2(1, 2) - new Vector2(3, 2)); } }
Negates a vector.
Each component in the result is negated.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { print(-new Vector2(1, 2)); } }