Version: 2017.3
public bool OverlapPoint (Vector2 point);


point A point in world space.


bool Whether the point overlapped any of the Rigidbody2D colliders.


Check if any of the Rigidbody2D colliders overlap a point in space.

Any EdgeCollider2D attached to the Rigidbody2D won't be checked for an overlapping point as they don't have any area therefore do not support this.