Version: 2017.3

NetworkServer.SendToClientOfPlayer<MSG>(GameObject,short,MSG)

매뉴얼로 전환

파라미터

player The players game object.
msg Message struct.
msgType Message type.

설명

Send a message to the client which owns the given player object instance.

This function is not very efficient. It is better to send a message directly on the connection object of the player - which can be obtained from the "connectionToClient" member variable on NetworkBehaviour components.