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other The other Collider2D involved in this collision.


Sent when another object enters a trigger collider attached to this object (2D physics only).

Further information about the other collider is reported in the Collider2D parameter passed during the call.

Notes: Trigger events will be sent to disabled MonoBehaviours, to allow enabling Behaviours in response to collisions.

See Also: Collider2D class, OnTriggerExit2D, OnTriggerStay2D.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public bool characterInQuicksand; void OnTriggerEnter2D(Collider2D other) { characterInQuicksand = true; } }