Version: 2017.3


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Called on clients or servers when there is a problem connecting to the MasterServer.

The reason for the error is passed in as a NetworkConnectionError enum.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnFailedToConnectToMasterServer(NetworkConnectionError info) { Debug.Log("Could not connect to master server: " + info); } }